What I’m doing now…
...is currently trying very hard transferring old blog entries from Joomla! into Wordpress. Apparently the converter doesn't work on this version of Wordpress. It's too advanced LOL!
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Posts Tagged ‘mix media’

merdeka! merdeka! merdeka!

how long have i been away? way too long it seems.

here’s an update. i’ve been to egypt and back. i saw the dark knight. i’ve been told my research is on a good path. then i was told i’m about to fail my research bcoz my method is wrong. now i’m venturing into protocol analysis, something i’m not familiar at all. i havent had a haircut in a while. i’m a full time house husband now. i’m a lecturer but i’m still a student.

that about sums my whole life at the moment. now to find some money for tickets back home.

quesada-meet-otomo

yet again another style embraced.

a friend of mine pointed out how my style (or rather “styles”) have gone from impressionistic pencils to 3D assisted sceneries to animated pixel arts. “wouldn’t you want to stick to one style and develop it more?”. would i? i doubt so.

i rather enjoy being able to explore different styles, producing significantly different products while at the same time maintaining the essence of azarimy. u can still notice my preferred exaggeration of proportions, camera/lense action and focus, pseudo-realistic colours and my weak use of lighting. it’s all there. i never intend to be realistic, as i dont find the need to. i evolved from quesada-meet-otomo style, and that’s where i’m sticking to ;) .

owh, you can see clearly the quesada influence in the pencils below:

matrigal: red ghost

i started this when i fell with a fever about almost a year back. somehow i managed to forgotten all about it. and it took another fever a few days back to remind me to finish this piece off.

the 3d model was done in sketchup, basically throwing stuff around without really making any sense. i tried to get a feel of chaos, something of a post-war feel, complimentary to the world of matrigal. then i exported it in grayscale, and painted over in painter 9.5. added the red ghost there as well. this is the first time ever that i’ve used the pallette knife tool. pretty nifty. later transferred into photoshop for after effects. finally i went into coreldraw to add some letterings to break the monotone.

i might need a few hours more to add in more details and basically finish this up entirely. but still running a fever, so perhaps later.

Sabariah Tukang Sihir

Sabariah Tukang Sihir (Sabariah the Witch) is an idea for a comic book spawned by bohrtaag back in 2002. it tells the story of sabariah, a 15 year old girl who’ve developed a certain mystical abilities after a series of events. the story tells about her life, how she deals with being a teenage girl and at the same time having special abilities, helping others fight their inner demons as well as physical ones. despite having a very complex story line, the project have mellowed down, almost to a fullstop. it never made it as a comic or novel, although it has been developed conceptually. here i’m trying to build on the idea of STS, and construct animated gifs based on the characters turning it into a 2D fighting game ala street fighter, king of fighters, mortal kombat and samurai showdown.

most of the mystical characters are derived from malay folklore, one of it exhibited above is the orang minyak (roughly translated as oily man). technically orang minyak is known as a twisted man who’ve fallen to the dark side while exploring a forbidden knowledge to become invincible. the curse of the knowledge, once u’ve failed to fulfill its requirements, is that the man will become orang minyak. in order to lift the curse, he has to rape 40 virgins until he becomes normal again.

Girls of azarimy’s Mansion

each of the girls above was done on an A4 sized paper, drawn individually with pencils and ink. then each an every one of them were scanned and cleaned using photoshop. then the individual images were composed in a single canvas, resized and adjusted to create a line up of girls. later on, the composed canvas was exported into painter for painting. i intentionally paint the girls in one go, to achieve a controlled pallete over them. i intend to colour the outlines, but it would have taken too long and too tedious. i’ve already spent 7 hours up to this point alone.

after painting the drawing in painter, the raw image was then exported back to photoshop for finishing touches. in photoshop, the image was retouched by adjusting its brighness contrast value as well as saturations. then several highlights using colour dodge tool to enhance the glare, glow and shines. in total, 7 hours plus.